George Street · St. Augustine
An Escape Room Experience
Dr. Fantasma runs her laboratory in St. Augustine on George Street, funded by her paranormal gift shop. She opens her lab to anyone who wants to further their ghostly experience past the tacky trinkets she sells in the front. She herself lives on the top floor of her one-stop shop of the paranormal.
Cast out from the scientific community, Dr. Anastasia Fantasma continues her pursuit to prove the existence of ghosts. She welcomes fellow paranormal investigators into her laboratory, where they will help her not only confirm the existence of ghosts but also capture the spirits they have conjured in the very lab they are visiting.
Here in the store, guests can purchase anything paranormal related, from their own ghost hunting kit to a stylish ghostly tee. The board behind the table offers up other activities to enjoy in St. Augustine, Ghostly events the shop will hold, and other spooky community events!
Total Time 90 min
Pre-Show · 10 minutes
Guests will enter into Annie’s personal office, where she will explain her ghostly technology to guests and how her laboratory will work. In this room, guests can find objects such as photographs, awards, and personal items that tell them of her past profession as well as her passion for the paranormal.
Phase 1 · Conjure Ghost · 30 minutes
In the lab, guests will help Dr. Fantasma conjure enough electric magnetic energy through the use of her various machines and devices, plus their own desire to conjure a spirit. However, not everything goes to plan when the ghost breaks free from its containment chamber and wreaks havoc on the room. Guests must rush to fix the machines as the ghost tries to stop the guests’ efforts through their ghostly powers connected to how they died. If the guests are successful, the ghost will be captured for good, and Dr. Fantasma will reward them for their help in her scientific break through! However, if guests fail to help catch the ghost in time, Dr. Fantasma will ask guests to leave to protect themselves, while she herself is left to fend off the spirit.
tonight’s possible guests of honor
One of three St. Augustine regulars answers the conjuring on any given night. Each affects the lab in accordance with their death.
† 1901
Petite Pete, in life known for his larger-than-life stature, brute-like behavior, and petty crime lifestyle. He died from a lightning strike while out in the yard serving his time at the Old St. Augustine Jail in 1901.
† 1597
Héctor Cervantes was a well-respected conquistador who, unfortunately, met his fate by a cannon ball in 1597 due to a colonial uprising in St. Augustine.
† 1686
Captain Robert Harrington, a feared pirate of the seven seas and a loyalist to his ship, The Fair Maiden. Both were last seen in 1686 just off the shores of St. Augustine. Legend says in the early hours of the morning, you can still hear the ship battle that took The Fair Maiden and her Captain to their watery graves.
Phase 2 & 3 · Capture & Ending · 30 & 10 minutes
Dr. Fantasma now congratulates her guests on successfully capturing the spirit! She ushers the guests back out to her shop and encourages them to purchase a keepsake to always remember the time they spent together. The only thing left to do is for Dr. Fantasma to decide whether or not she’ll mention the guests’ help in her discovery for her award acceptance speech... but that’s another day’s problem!
Total 4,860 sq ft
Total 900 sq ft
Retail · 10 minutes
Dr. Fantasma encourages her community to reach out to her with their own tales of the paranormal for future investigations. Guests can call her number and have an interactive experience with Dr. Fantasma or a lab assistant and share their own St. Augustine ghost story with some eager ears. There, the Doctor or assistant will classify the level and experience and give some advice to the caller.